AI Insights · Timothy · April 2022
Top 5 Gacha Games on iOS in Finland: Q1 2022 Performance
Explore the performance trends of the top 5 Gacha games on iOS in Finland during Q1 2022, including insights on revenue, downloads, and active users.
During the first quarter of 2022, the top 5 Gacha games on the iOS platform in Finland exhibited varied performance trends in terms of revenue, downloads, and active users. Here's a detailed look at how each game fared, based on data provided by Sensor Tower.
Genshin Impact: Natlan Launch saw a fluctuating revenue trend, starting with approximately $5.9K in the last week of December 2021, peaking at about $17.8K in the first week of January 2022, and ending the quarter with around $15.7K. Weekly downloads were relatively stable, ranging from 234 to 410, with a peak of 410 in mid-January. Active users remained consistent, hovering around 5K throughout the quarter.
Rise of Kingdoms experienced a steady revenue stream, beginning the quarter at approximately $4.7K and peaking at $6.3K in early January. The game ended March with a revenue dip to around $2.9K. Downloads showed a declining trend, starting at 230 and dropping to 85 by the end of the quarter. Active users fluctuated slightly, peaking at 1.7K in late January before declining to 1.2K by the end of March.
Empires & Puzzles: Match 3 RPG had a varied revenue performance, beginning at roughly $3.1K and peaking at $4.5K in mid-February. The game ended the quarter with a revenue of approximately $4.2K. Downloads were low, ranging from 25 to 109, with a noticeable dip in March. Active users remained fairly stable, averaging around 900 throughout the quarter.
8 Ball Pool™ maintained a consistent revenue stream, starting at approximately $4.1K and ending the quarter at around $2.9K. Downloads started strong at 1.5K in late December but gradually declined to 972 by the end of March. Active users remained high, averaging around 36K throughout the quarter.
Hero Wars: Alliance RPG showed a notable revenue increase, starting at $1.5K and peaking at $6.7K by the end of February. However, revenue dropped to around $2.5K by the end of March. Downloads were inconsistent, peaking at 175 in late February but dropping to 34 by the end of March. Active users were relatively stable, averaging around 500 throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.